• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

texture looks different in other 3d softwares

Community Beginner ,
Jan 17, 2024 Jan 17, 2024

Copy link to clipboard

Copied

Hi Guys,

I am new to substance painter. I have painted the textures inside substance painter, then export all maps and integrated in to 3ds max and render using vray. In 3ds max the texture colour and appearence looks different from substance painter. how to solve this issue?

 

Regards,
Vasanth  

TOPICS
Discussion

Views

153

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jan 17, 2024 Jan 17, 2024

Copy link to clipboard

Copied

Hello Vasanth,

 

What mostly changes the look of your textures is the lighting. You can check what HDRI (environment map) you used inside Substance 3D Painter and use a similar one with Max.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jan 17, 2024 Jan 17, 2024

Copy link to clipboard

Copied

Thanks for your reply.

 

You are correct, I have used same HDRI in 3ds max, the problem is with the lights it's affects the texture's look. Is there any possibilities to import the lights from 3ds max or create lights inside the substance painter same as 3dsmax?

 

or any other correct way to acheive?

 

Regards,

Vasanth

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jan 18, 2024 Jan 18, 2024

Copy link to clipboard

Copied

LATEST

If you're using custom lights (point, spot, etc.), they can't be imported to Substance 3D Painter. However, if you're using an HDRI map, you can also load it inside Substance Painter.

 

I advise you to check on Poly Haven if you're looking for HDRIs

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources