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Hello,
I am encountering a very frustrating issue while using Substance Painter. When using the UDIM workflow, the texture mapping in any tile outside of the 1001 tile seems to affect other UVs. Could you please advise on how to correctly set this up?
Thank you in advance for your assistance.
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Hi there,
Ensure that your UV layout in the 3D software is free of any overlapping UV islands or try re-importing the model with a fresh UV layout to see if the problem persists.
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The model and UVs have no issues, and everything else is functioning normally. However, during mapping, it affects the UVs of nearby objects.
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Make sure you're using the latest version, as updates often resolve such issues. There may be a bug related to UV and UDIM handling in your current version of Substance Painter.
If the problem persists, try reinstalling the software to reset any configurations that might be affecting your UVs.
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如果位于 1001 平铺内,则在投影设置中将校准选项切换到 UV 模式可确保纹理映射不会影响其他 UV。但是,在 1001 平铺之外工作时,它确实会影响其他 UV。我希望结果是其他图块的行为类似于 1001 图块,其中绘制不会相互干扰。