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As you can in the attached screenshot, no matter what material I use it looks green. It looks normal in iray renderer but green in viewport. The material I was using should look red.
please help me fix this. what am I doing wrong?
I have attached a log file and screenshot.
To demonstrate the problem I used a simple cube exported from maya, this problem is in all the new projects but not in the older ones.
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Have you tried updating the shader? Click the shader settings icon (2nd down at the top right) and see if there is an update.
Dave
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I have the same problem, I have already tried the solution you mention, but it still doesn't work. When I disable the Height map the green color disappears
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For some odd reason "Or obvious" asm-metalic-shader paints everything as black/green in height map while in Iray everything is fine
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On Material preview make sure its on default if it's not click the x to change to default, it will ask you do you want to restart now select no and close program. After that then go to C:\Users\username\AppData\Roaming\Adobe\Adobe Substance 3D Painter\previews and delete everything inside. then start substance painter.
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Change it to Dota 2 Shader, this fixed it for me
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Or actually change to any other server
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how to change dota 2 shader,its really annoying to swtich render view to view port.kindly suggest.
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Shader settings in top right corner "Side bard" and under Undo/Redo button there is "asm-shader" change it to dota or any other metalic shader
Note thet Im on SB 2021 so it might be placed in a different spot but I believe it works the same for every version
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Saved me!
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This worked for me -- thank you!
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Thank you so much for the tip. It helped!
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On Material preview make sure its on default if it's not click the x to change to default, it will ask you do you want to restart now select no and close program. After that then go to C:\Users\username\AppData\Roaming\Adobe\Adobe Substance 3D Painter\previews and delete everything inside. then start substance painter.