Why when I tile a material this causes the quality to be decreased and blurred but in blender when I tile the material it still have the same quality is there is a way to make it work like in blender or any another solution?
Substance tiling works within the output tile so is limited by the output resolution.
Blender tiling takes the output material tile and repeats it across the mesh for rendering.
You can increase resolution by using UDIMs to split the mesh across material tiles.
thanks for your help