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Hi everyone
I created a seamless pattern set in Substance Designer, and when I import the sbsar files into Substance Painter, the edge of each tile is lined like this.
I didn't have this problem before and recently I encountered this problem when I updated the graphic card driver.
How can I solve this?
Hi
You sent me , via PM, both the sbs and sbsar. I could not find a problem with either of them. Both worked seamlessly here on a variety of models. The only issue I saw being a model with a bad UV unwrap and that was due to the model seams not your material.
Dave
Thank you for checking the files. I found the problem. I found the problem and it was the graphics card driver. I shouldn't have updated it and I had to roll it back.
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Can you post a link to the sbs and the sbsar and I'll take a look at it
Dave
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Hi
You sent me , via PM, both the sbs and sbsar. I could not find a problem with either of them. Both worked seamlessly here on a variety of models. The only issue I saw being a model with a bad UV unwrap and that was due to the model seams not your material.
Dave
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Thank you for checking the files. I found the problem. I found the problem and it was the graphics card driver. I shouldn't have updated it and I had to roll it back.
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Thanks for coming back and posting what worked for you. Glad to hear you got it sorted.
Dave