Copy link to clipboard
Copied
Hi everyone
I created a seamless pattern set in Substance Designer, and when I import the sbsar files into Substance Painter, the edge of each tile is lined like this.
I didn't have this problem before and recently I encountered this problem when I updated the graphic card driver.
How can I solve this?
Hi
You sent me , via PM, both the sbs and sbsar. I could not find a problem with either of them. Both worked seamlessly here on a variety of models. The only issue I saw being a model with a bad UV unwrap and that was due to the model seams not your material.
Dave
Thank you for checking the files. I found the problem. I found the problem and it was the graphics card driver. I shouldn't have updated it and I had to roll it back.
Copy link to clipboard
Copied
Can you post a link to the sbs and the sbsar and I'll take a look at it
Dave
Copy link to clipboard
Copied
Hi
You sent me , via PM, both the sbs and sbsar. I could not find a problem with either of them. Both worked seamlessly here on a variety of models. The only issue I saw being a model with a bad UV unwrap and that was due to the model seams not your material.
Dave
Copy link to clipboard
Copied
Thank you for checking the files. I found the problem. I found the problem and it was the graphics card driver. I shouldn't have updated it and I had to roll it back.
Copy link to clipboard
Copied
Thanks for coming back and posting what worked for you. Glad to hear you got it sorted.
Dave
Find more inspiration, events, and resources on the new Adobe Community
Explore Now