Translucent plastic material
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Hey everyone. Please help me, I am so lost. This is my first project in SP where I'm facing with the issue of making a translucent / semi-opaque plastic material. I tried playing with subsurface scattering using pbr metallic roughness shader, as well as pbr with alpha blending opacity channel, but it's giving me a very unrealistic result (it's too clear, and no distortion withing the mesh). I made something similar in blender cycles (render attached), but I'd love to add some dirt, dust, etc. in SP, & give my project a render in l-ray. Is there any way to achieve this effect in substance painter? Well... I know there is because there is because I've seen similar projects on Artstation.
PS: another problem is that when rendering in l-ray, the material turns black, I don't know why...
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Same difficulties... How did you find solutions?

