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Triplaner pixlate

Community Beginner ,
Feb 23, 2022 Feb 23, 2022

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Hi, I put a triplanar in my generator to project the output of the work as a triplaner .. but the output of the work is in pixels.
I searched the internet and saw some people saying that the position map should be 16-bit. So where do I change the bake settings in the substance painter software so that the output of this process is a 16-bit map?

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correct answers 2 Correct answers

Adobe Employee , Feb 25, 2022 Feb 25, 2022

Pixelated results with generators/filters is related to a loss of precision/bit-depth at some point, it can be either:

  • the Substance graph isn't 16bit (or more, mask sure to force the bit dpeth before cooking the graph)
  • the input bitmap (bakes) are not 16bit

You mention that you baked in 32bit, but not which file format you used to store the result. If I recall well, Marmoset Toolbag doesn't support 16bit pngs and TGA is 8bit only as well. So make sure you use an appropriate file format.

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Adobe Employee , Feb 25, 2022 Feb 25, 2022

Set the graph bit-depth to absolute then choose the precision you want, which should be 16bit minimum:

Y0225_190220.png

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Community Beginner ,
Feb 23, 2022 Feb 23, 2022

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Actually, I took it in Marmoust software and baked 32 bits there! But it is still pixelated.Screenshot 2022-02-24 092139.png

 

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Community Beginner ,
Feb 23, 2022 Feb 23, 2022

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My graph in Substance Designer is as follows:

Screenshot 2022-02-24 093308.png
And the triplaner settings are as follows:

Screenshot 2022-02-24 093624.png

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Adobe Employee ,
Feb 25, 2022 Feb 25, 2022

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Pixelated results with generators/filters is related to a loss of precision/bit-depth at some point, it can be either:

  • the Substance graph isn't 16bit (or more, mask sure to force the bit dpeth before cooking the graph)
  • the input bitmap (bakes) are not 16bit

You mention that you baked in 32bit, but not which file format you used to store the result. If I recall well, Marmoset Toolbag doesn't support 16bit pngs and TGA is 8bit only as well. So make sure you use an appropriate file format.

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Community Beginner ,
Feb 25, 2022 Feb 25, 2022

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I saved the file as a PSD in Marmoust software, so it has the ability to save a 32-bit file. How do I convert a graph to 16 bits?

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Adobe Employee ,
Feb 25, 2022 Feb 25, 2022

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Set the graph bit-depth to absolute then choose the precision you want, which should be 16bit minimum:

Y0225_190220.png

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Community Beginner ,
Feb 25, 2022 Feb 25, 2022

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thank you so much ❤️

I was very involved in this issue. I am really grateful

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New Here ,
Feb 26, 2022 Feb 26, 2022

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I have a similar issue, except I am only using default substance painter materials.

In the Steel Dark Aged smart material, the Finish Rough filter on the Metal fill is set to UV projection by default.  When I turn on Tri-Planar, the projection turns into a larged pixelated pattern. I authored a 16-bit PSD and plugged it in as a Custom Grunge, and the result is simlar to the default grunge. The pixelation is being projected into the normals information.

 

I have also baked out a 16 bit normal map just to be sure, and the results are the same.

 

Capture.JPG

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Adobe Employee ,
Feb 28, 2022 Feb 28, 2022

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If you bake your textures with Painter, just to test, do the issue remains ?

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