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Hi guys. I have the object of the leaf and its thin object (without thickness). In 3dsmax in vray I have added vray2sided material to it with translucency and I have created two different uv maps (uv mapping channels) - one for the front side and one for the back side (because object has no thickness I had to use two different uv maps). Now I wanna replicate the same effect in Subctance painter but I was not able to find any tutorials on youtube about the similar things. So what I want is to send the leaf object with two different UV maps into Substance painter and to have different textures applied to the different sides of this thin leaf object. Is this is possible? Or its necessary to apply the shell modifier to the leaf so that I have some thickness? But the problem with that it will increase the polygons count too much later. Thanks
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I have just realised that in 3DSmax instead of using two different UV maps I can use only 1 UV map but to use 2 textures (instead of 1) that fit into the texture coordinates of the leaf object. So I dont need to export 2UV maps into Substance painter. But I need to apply two different textures to the top and to the bottom of the leaf and I dont see the way of doing that in Substance
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Hi,
There isn't an option for a two-sided shader in Painter. You can't do that at the moment!
Kind Regards,
Geoffroy SC
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