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I have a project that uses UDIM tiles 1001-1003. All meshes on 1001 and 1003 bake just fine. 1002 (the gumball machine glass) does not bake and is pointed out in the menu to the right. I have applied file settings for UDIM from the start:
This worked before in a previous bake, but I needed to adjust some topology on another mesh. Now the new bake does not work, even when starting a new file. I have checked the UVs and they do not overlap and are within the 1002 tile.
What can I do to fix this?
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All fixed! My ID color material for the glass mesh for the low poly and high poly were originally slightly transparent. I changed the high poly to a lambert without transparency for ID color coding, but did not do this for the low poly. I changed the low poly glass to the same material as the rest of the low poly. Just use the plain material without modifications and it works.:)