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UDIM mask Trouble

New Here ,
Mar 10, 2022 Mar 10, 2022

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The paint can load 4 UDIMs, but 4 mask textures are packed in each UDIM when the UDIM is loaded as a mask. Can you please tell me how to solve this problem?

The model and texture are exported in Houdini.

 

Adobe Substance 3D Painter - sp_ground 2022_03_10 22_54_57.pngAdobe Substance 3D Painter - sp_ground 2022_03_10 22_55_13.png

TOPICS
Import & Export , UV Tiles

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correct answers 1 Correct answer

New Here , Mar 10, 2022 Mar 10, 2022

This was done by setting the mask's projection mode to Fill (Match Per UV Tile).
Thank you very much.

Substance3DPainter_udim_mask.png

””In 
Fill layers (and fill effects), make sure that the projection mode is set to Fill (Match Per UV Tile) to ensure that each image from the sequence is assigned to the right UV Tile in the Texture Set.””

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Adobe Employee ,
Mar 10, 2022 Mar 10, 2022

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Please have a look to https://substance3d.adobe.com/documentation/spdoc/uv-tiles-197427749.html and https://substance3d.adobe.com/documentation/spdoc/geometry-mask-197427754.html
in order to use the Geometry mask, this way you can select which tile to mask per layer.

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New Here ,
Mar 10, 2022 Mar 10, 2022

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This was done by setting the mask's projection mode to Fill (Match Per UV Tile).
Thank you very much.

Substance3DPainter_udim_mask.png

””In 
Fill layers (and fill effects), make sure that the projection mode is set to Fill (Match Per UV Tile) to ensure that each image from the sequence is assigned to the right UV Tile in the Texture Set.””

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