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I'm having a couple of technical issues using UDIMs in Substance Painter:
1) Everything I do runs extremely slow.
2) When I update a material it doesn't update in the viewport most of the time. Even if I delete a material it still shows in the viewport. If I delete a material and add a different one it looks like they are layering, even if only one material exists. I'm using black masking and have double checked to make sure the faces aren't assigned to multiple masks.
I had 32GB of memory and it was maxing out so I added another 32GB. It doesn't max out now but the issues still persist.
Anyone else experienced this? Any ideas?
Thanks!
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I have problems with 16 RAM and UDIMS, I don't move more than 4 4K textures at the same time, I don't know why, I want to increase it to 32GB but I have seen that it doesn't solve the problem much, I have an RTX 3060 that I bought to improve this but the problem persists, I don't know if it's because of the processor, but it's a shame to have to separate all the objects into a set of objects, the workflow is slower.