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UDIM workflow can't load my 3D object

New Here ,
Nov 30, 2022 Nov 30, 2022

I'm trying to texture a character model I made in Blender, I have two materials, one for the body (one connected mesh) and one for the accessories. Everything is connected as one object. I have 2 UDIM tiles where I have arranged the UV islands so that the first UDIM tile has the body and the other one has the accessories. I have triple checked that absolutely nothing is overlapping between the two UDIM tiles, and have tried UV unwrapping the meshes twice already, hoping it could have fixed the issue.

 

When importing it to Substance painter while having UV tile workflow checked, I get an error like this:

 

[Scene 3D] Errors have been found while splitting meshes per UV tile:

Mesh 'Full_Body_lowres.005' has a face spanning across multiple tiles: UV tile 0, 0 (UDIM 1001) with vertex at U=-0.00128091, V=-0.000508858

Mesh 'Full_Body_lowres.005' has a face spanning across multiple tiles: UV tile 0, 0 (UDIM 1001) with vertex at U=0, V=1

 

error.PNGerror2.PNG

 

Please help me 😞

TOPICS
UV Tiles
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correct answers 1 Correct answer

Explorer , Mar 04, 2023 Mar 04, 2023

Your UVs are wrong, you have overlapping. Some of your UV ponts invade neighboring udims.

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New Here ,
Mar 03, 2023 Mar 03, 2023

Did you find a resolution as I am having the same issue?

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New Here ,
Aug 14, 2024 Aug 14, 2024
LATEST

check uv set once, i was ffacing the same issue later found out that there were multiple uv sets. 

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Explorer ,
Mar 04, 2023 Mar 04, 2023

Your UVs are wrong, you have overlapping. Some of your UV ponts invade neighboring udims.

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Explorer ,
Mar 04, 2023 Mar 04, 2023

points, not ponts, sorry

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New Here ,
Jul 16, 2024 Jul 16, 2024

---A few years later---
I had a similar issue. I had UV's on the same object, but not in the same material as the UDIMs that were outside the UV bounds. I was confused and I discovered the wrong UVs were on a different unselected material. 

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