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Unable to compute normals because some triangles were to small on high poly part

New Here ,
Sep 10, 2021 Sep 10, 2021

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Unable to compute normals because some triangles were to small on high poly part

 

I'm trying to bake my high poly from zbrush on to my low poly but these errors keep showing up and I'm not really sure why, some advice would be great. Never encountered them and my mesh from maya has no errors or ngons it seems. 

Problem2.PNG

Problem.PNG

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Baking, Discussion

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Adobe Community Professional ,
Sep 12, 2021 Sep 12, 2021

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I've never seen that message, but take a look at this thread in the old Substance forum where someone had the same issue due to stray verts.

https://forum.substance3d.com/index.php?topic=34325.0

 

Dave

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