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I recently got a free student trial of all the Adobe products. I thought Substance Painter would be really useful to texture any models made in Blender, that I can then use in Roblox. I've tried everything and I just can't get it to work. Every texture file I export just turns in to plain colours. I've used Roblox Surface Appearance template, and tried creating a custom output template, but neither have worked.
It should look like this.
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Moved from Using the Community to Substance Painter.
You might also try Roblox support: https://en.help.roblox.com/hc/en-us
Jane
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thanks for this
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Hi
I don't use Roblox, however did find this which may be of some use:
https://devforum.roblox.com/t/substance-painter-to-studio-tutorial-surfaceappearance/866962
It describes how to build a texture export template, the naming conventions and also a caveat that applied in 2020 (I don't know whether it still does) of a 1024 x 1024 limit.
It might be worth working through to see if there are any differences between that and the workflow that you used.
Dave
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I've read this article before and it didn't work, but thank you
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Hi @AutisticPelican,
From your layer stack, it is not that surprising that your bitmaps are plain colors. Could you try to drag and drop a "complex" material from your library asset on your 3D model (something like Aluminium Insulator), and then export your textures to check if everything works fine?
Keep me posted,