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Unable to paint ambient occlusion onto baked model

New Here ,
Apr 09, 2023 Apr 09, 2023

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I'm trying to fix a model with a mediocre bake (lowpoly from Maya, highpoly from ZBrush) by painting on the ambient occlusion, but I'm unable to do so.

 

I tried following the instructions on this tutorial, but the message "mesh maps are not paintable" keeps appearing.

 

This is the model's AO as is right now

Screenshot 2023-04-08 193814.png

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Baking

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Community Expert ,
Apr 09, 2023 Apr 09, 2023

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You could add an AO channel in Texture set settings then paint on that using a paint layer

 

Dave

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New Here ,
Apr 09, 2023 Apr 09, 2023

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I've already added AO in the texture settings and it hasn't worked. Though in terms of the paint layer, Screenshot 2023-04-09 180807.png

But by a paint layer, do you mean like this?

Screenshot 2023-04-09 181005.png

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Community Expert ,
Apr 10, 2023 Apr 10, 2023

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It looks like you are painting on the basecolor channel. Set your brush material to paint on the AO channel. By default it will be set to multiply so you will need to paint with a darker shade than white for it to show (I am using a value around 0.5 in the example below).

davescm_1-1681120218459.png

 

 

 

Dave

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