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Hello community.
I have UV unwrapped my model in 3D Blender seems umwrapped correctly, and import my model into Painter, When I add the texture there is a spot which seems stretched incorrectly. How can I fix this?
Thank you.
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Hello Stefan,
Thanks for the message.
This is in fact very likely due to the unwrapping. In most of the modeling software, you have an option to check how your unwrapping looks on your 3D model. This in general a UV Checker added on your UV tile.
You should check if the issue is the same in your modeling software. As I can see you're using Blender, here is a quick tutorial on how to apply the UV checker.
Best regards,