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use a texture to vary the placement of another texture?

Community Beginner ,
Sep 23, 2021 Sep 23, 2021

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Hello,

In programs like Maya, 3ds Max, and Blender, I can use a texture map to vary the coordinates of another map. Basically one texture offsets the UVs of another texture by a small amount. E.g., using a noise pattern to modulate the UVs, I can easily make a regular grid irregular. Is there some way I can do this in Painter?

Thanks,

 

Aaron

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Discussion , UV Tiles

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correct answers 1 Correct answer

Community Expert , Sep 24, 2021 Sep 24, 2021

Try the Warp Filter - it can be self driven or use an image input.

 

Alternatively you could create your own filter in Substance Designer

 

Dave

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Community Expert ,
Sep 24, 2021 Sep 24, 2021

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Try the Warp Filter - it can be self driven or use an image input.

 

Alternatively you could create your own filter in Substance Designer

 

Dave

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Community Beginner ,
Oct 01, 2021 Oct 01, 2021

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Thanks Dave, I will try it!

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