In programs like Maya, 3ds Max, and Blender, I can use a texture map to vary the coordinates of another map. Basically one texture offsets the UVs of another texture by a small amount. E.g., using a noise pattern to modulate the UVs, I can easily make a regular grid irregular. Is there some way I can do this in Painter?
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Try the Warp Filter - it can be self driven or use an image input.
Alternatively you could create your own filter in Substance Designer
Thanks Dave, I will try it!