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Use a UV-Texture as Maks to correct Color

New Here ,
Feb 20, 2024 Feb 20, 2024

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Hi Community,

 

this is my first entry since using Substance for 2 months now.

 

I encounter following issue:

 

I created a 2D Texture and applied it to the model.

The texture is fittet to the model precicely with Controls of positon and Rotation as well as Scale.

 

Screenshot 2024-02-20 103057.png

 

Now i want to adjust the color of the model, and i want to have the texture the same color as other parts.

I was thinking of using the texture as a mask and create just a fill layer to fill it with the specific color.

 

I am not able to do that - i tried with black mask - but then the texture is off the place.

 

here is the base color of the model.

 

I want the texture of the band (which has a brighter Yellor then the others) to change.

 

I know i could play around with the 2D Texture by itself and adjust it in the ImageEditor -  but i want to learn how to do adjust color it in substance.

 

Screenshot 2024-02-20 103158.png

 

This is the texture - i made a black mask - the idea is to invert and to unrveal the underlaying fill color somehow.

 

 

Thx for the help.

 

MMMM

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Color Management , Discussion

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Adobe Employee ,
Feb 20, 2024 Feb 20, 2024

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Hello @MrMagicMindMan 

 

Thanks for the message.

 

If I understand the issue properly, you could try to use a black mask with a color selection. Then plug the image in the ID mask slot, and select with the color picker the color you need to replace.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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