• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers

UV's from Blender look completely different in Substance Painter

New Here ,
Feb 27, 2022 Feb 27, 2022

Copy link to clipboard

Copied

New to this all so I apologize for quite possibly explaining this entirely wrong/similar to a child. I am importing a helmet from Blender to Substance painter and in blender the UV looks completely different. Some parts of the helmet (separate UV's for a visor and interior padding) turned out great. The main rounded helmet part is A) HUGE comapred to the others and much bigger than the space it looks like it should be within (that square area), B) in material view it looks like the UV is chopped up and on top of itself (also is a darker gray on the 3D view), C) in the curvature view it has a grey waffle-like texture. I'm unable to paint on the helmet, only drag materials on it. Any help is appreciated, even if the suggestion is to go outside and scream for a bit, that seemed to help the first time. Substance Material.pngSubstance Curvature.pngBlender UV.png

TOPICS
Discussion , Import & Export , UV Tiles

Views

48

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation
Resources