Why was this basic functionality changed in the Substance 3D Painter? Previously you could continuously adjust the offset, which was great. Now it only goes from -1 to 1 which is not great. If I'm working on a UDIM tile 1028 and drop a fill layer down with a shape in it and I want to move that specifically in the UV window, it's locked in place to UDIM 1001. I can drag it manually in the window, but that's even worse because it doesn't seem to coincide anywhere in the Properties for the fill. If I manually move it, to align to something on my UV tile out on 1026 and decide to make minute tweaks using the Offset slider int he properties, it just resets back to 1001 because the sliders max out at 1 and 1. This is madness.
Every other 3D software uses a UV offset as a limitless float, so why in the world would you change it from that when you had it set up like that in the first place?