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I have a gumball machine model that I am baking. My issue is that my gumball UVs are being baked onto my model, but only on the parts that are UV mapped together, since they will be metal texture. The glass mesh is fine and is on a separate UV map.
My naming format for my meshes and .fbx files are in _high/_low format. I have received no baking errors. There is a combined mesh of gumballs inside the glass mesh of the model (not yet visible until glass material is textured). I have checked my UVs and model in Maya. There are no overlapping UVs and the cleanup tool shows no issues with topology. I have three UV maps: one
for glass, one for metal, and one for gumballs.
I would appreciate any help to resolve the UVs baking onto the model.
Looks like my maps were stacked on top of each other. I was unaware of UDIMs, and so I selected each mesh of the same texture and UVd it in the same map (resulting in three maps for metal, glass, and gumball), but all maps were technically on the same square. Someone mentioned UDIMs and I did some research on this, and this resolved the issue. I simply needed to take the other texture maps and move them to a separate square on the right. Hope this helps other new artists.
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Looks like my maps were stacked on top of each other. I was unaware of UDIMs, and so I selected each mesh of the same texture and UVd it in the same map (resulting in three maps for metal, glass, and gumball), but all maps were technically on the same square. Someone mentioned UDIMs and I did some research on this, and this resolved the issue. I simply needed to take the other texture maps and move them to a separate square on the right. Hope this helps other new artists.
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