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We pay for nothing?

Explorer ,
Feb 16, 2023 Feb 16, 2023

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So we pay for the software for years every month and there have not been a single meaningful update for 3 years +.
The moment adobe bought substance is the moment I stopped seeing any updates to the substance painter.
there are some stuff nobody uses but I'm saying
NEW TOOLS
NEW MASKS
NEW PROCEDURALS
NEW ALPHAS
nothing.

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Community Expert ,
Feb 16, 2023 Feb 16, 2023

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Unless of course you count colour management, geometry masks, revised shaders,warp projection...... etc 🙂

https://substance3d.adobe.com/documentation/spdoc/all-changes-188973073.html

 

You can make a request for additional tools , functions etc, by raising them here as an idea , where others can vote on them. Adobe staff do read them.

 

Dave

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Explorer ,
Feb 16, 2023 Feb 16, 2023

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quote

Unless of course you count colour management, geometry masks, revised shaders,warp projection...... etc 🙂

https://substance3d.adobe.com/documentation/spdoc/all-changes-188973073.html

 

You can make a request for additional tools , functions etc, by raising them here as an idea , where others can vote on them. Adobe staff do read them.

 

Dave


By @davescm


Yea I will develop and write a specific tool. Maby I should even write the code for it, It's not like I pay for this software for years when nothing meaningful to me improves.

Meanwhile, opensource software like a blender which is free in past 3 years got faster and better and many of its tools got overhauled like particle system.
While the adobe team (profanity removed by moderator) to "hey we added hdri to linux pc and fixed some ui that was fine for years" I don't care. BTW this is a scammy thing to point to since it is increasing the reach and profits by making it better for other operating systems. It is meant to increase profits not make it better for windows.

Why is it so hard? Just point to a single meaningful thing for gamedev. why we are stuck with laggy and broken brushes.

"geometry masks" never needed that
"revised shaders" that's just a word salad
"warp projection" ye one thing that's hard to find a use for. Wanna make a face? just use reallusion.


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Adobe Employee ,
Feb 21, 2023 Feb 21, 2023

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Hello @defaulte136czpfxlty,

 

I am sorry to hear that Adobe Substance 3D Painter disappointed you. We knew the Adobe transition could be unwelcome by some of our users and this is why we double our efforts to make some cool new features (The auto unwrapping, the warp projection, new grunge/cloth patterns, etc.) and a better compatibility with all the soft of our suite. 

 

But I get it, these new features were not those you wanted and that is why (as Dave mentioned it) you can always request any feature you feel Substance 3D painter is missing. We do read all the requests.

 

Don't worry, our goal is not to hire you as our new developer, but only to make sure your voice (as a user) is heard.

 

I hope you will feel a little bit more excited about our next Substance Painter updates and I wish you the best as a 3D artist.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Explorer ,
Feb 22, 2023 Feb 22, 2023

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what are you talking about
adobe is making product design tools out of substance and i thought its obvious

It started as a Gamedev tool and the moment adobe bought it they don't care about that branch anymore.

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Explorer ,
Feb 22, 2023 Feb 22, 2023

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not to mention trying to gaslight me into "your voice matters" 
The first thing adobe did was double the price of substance. Nobody asked me if I'm ok with this 🙂
Now suddenly my voice matters after years of not developing a single tool for gamedev, a branch that raised this software.

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Explorer ,
Feb 22, 2023 Feb 22, 2023

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but lets play this "voice matters"
I just crashed Substance sampler by trying to view my folder with materials that I've downloaded, apparently 32 GB of RAM was not enough to few a bunch of thumbnails

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Explorer ,
Feb 22, 2023 Feb 22, 2023

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or let's talk about adobe bottle necking my download speed to 300kb/s

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Community Expert ,
Feb 22, 2023 Feb 22, 2023

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Please keep your tone civil in this forum. Accusing some-one of gaslighting achieves nothing, is unlikely to help your cause, and it breaks the forum rules

 

You mention the price doubling? I used to pay Allegorithmic £19 /month (UK) for the equivalent of the texturing package. That same package is now £15.97 per month.

https://www.adobe.com/uk/products/substance3d/compare-plans.html

 

If you want to raise a bug - please do so and include a log/crash report. If it is with Sampler then there is a specific forum here for that application: https://community.adobe.com/t5/substance-3d-sampler/ct-p/ct-substance-3d-sampler

 

Similarly for 3D assets : https://community.adobe.com/t5/substance-3d-assets-and-community-assets/ct-p/ct-substance-3d-assets-...

 

If you want to explain what you, as a Game Developer, want to see in Substance then please do so, as invited by Cyril above.

 

Dave

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Explorer ,
Feb 22, 2023 Feb 22, 2023

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ok so you came here to correct my behaviour and provide no answers or solutions
just simple "go somewhere els I don't want you here" and "shut up if you wont be polite"

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New Here ,
Feb 25, 2023 Feb 25, 2023

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It is useless to say more, since the acquisition by "adobe", substance series has died.
My version is always stuck in the 10/30 version.

Anyway, it's not the subtance series that dominates this market, so we'll see.

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Community Expert ,
Feb 26, 2023 Feb 26, 2023

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I am not an Adobe employee, I just use these products every day.  I understand you want more for game development , but unless you specify what more means to you, then Adobe staff can only second guess what you might want. 

I can't see anywhere  where you have been told to go elsewhere or that we don't want you here. You have been asked to say what it is you want to see, and the best way to do that so that staff can see it and others can vote on your suggestions. I linked to specific forums within this community as I know they are looked at by staff involved in those products.

 

So far, I've found the staff responsive to ideas. In many cases they are the same people who developed the products as Allegorithmic.

 

Dave

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