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Hey everyone, i’m having what seems to be normal map artifacts when baking in Substance Painter after exporting from Blender. When I export with Shade Smooth, I get these strange edge artifacts, but when I export with Shade Flat, everything works fine.
I’ve tried recalculating normals and applying transformations, but the problem persists when exporting with Shade Smooth.
Substance Painter bake settings seem fine, but the artifacts only appear with Shade Smooth. It's like it's creating edges that aren't in my low poly topology.
Any advice on how to fix the issue with Shade Smooth while keeping the correct normal map in Substance Painter ?
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Thank you for the message.
Could you send me your SPP project so I can take a closer look? You can send it at cdellenbach@adobe.com with a link to this thread.
Best regards,
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