Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Weird artifacts in Substance Painter when exporting from Blender with Shade Smooth...

New Here ,
Apr 27, 2025 Apr 27, 2025

Hey everyone, i’m having what seems to be normal map artifacts when baking in Substance Painter after exporting from Blender. When I export with Shade Smooth, I get these strange edge artifacts, but when I export with Shade Flat, everything works fine.

  • I’ve tried recalculating normals and applying transformations, but the problem persists when exporting with Shade Smooth.

  • I tried pinching the edges but it just creates more and more artifacts.
  • Substance Painter bake settings seem fine, but the artifacts only appear with Shade Smooth. It's like it's creating edges that aren't in my low poly topology.

 

Any advice on how to fix the issue with Shade Smooth while keeping the correct normal map in Substance Painter ? 

TOPICS
Baking , Discussion
322
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
May 12, 2025 May 12, 2025
LATEST

Hi @Maxime33101450phty,

 

Thank you for the message.

 

Could you send me your SPP project so I can take a closer look? You can send it at cdellenbach@adobe.com with a link to this thread.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines