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Weird artifacts on baking textures from high to low poly

New Here ,
Nov 17, 2021 Nov 17, 2021

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Hii guys,
I am extremely new to the world of 3D and Substance Painter. I am trying to model and texture a game asset from Maya and Substance Painter. The problem I am facing is whenever I try to bake the high poly on my low poly model in Substance, I am getting weird results all over it and can't pinpoint what exactly I am doing wrong. 

I have followed the general advice of:
1. Adding suffix on both high and low poly and changing that setting in Substance to match with suffix.
2. Softening the edges on the low and the high poly.

I have uploaded all relevant screenshots and also the link for my fbx files for both of my high and low poly model. 
Link: https://drive.google.com/drive/folders/1uR_gloedjVsDTF0sPq1p6l0hWGbRsWdu?usp=sharing

 

defaultapqgi7tlzk5x_14-1637154543495.pngdefaultapqgi7tlzk5x_15-1637154575995.pngdefaultapqgi7tlzk5x_16-1637154601354.pngdefaultapqgi7tlzk5x_17-1637154628402.pngdefaultapqgi7tlzk5x_18-1637154649236.png

 

 

TOPICS
Baking , Discussion , Import & Export , UV Tiles

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