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So I have that problem where I thought I found an older similar post to it but it didnt really help since all the video files etc. have been deleted.
My problem beein that I am trying to add height to my model by just painting on a paint layer with the default brush and only the height channel. Works no problem, can see it in norm+mesh+height as well looking fine but when I start bluring stuff out with the blur tool preset it still looks fine but over time while painting I end up with a weird distortion of everything that I painted which doesnt make sense to me since its essentially black and white painting. It seems like its recalculating the heights and adding a super ugly effect to it. Also I am painting with tile flow but in this case only on one uv portion.
So what I mean is all those small dots and lines that u can see, that is what appears automatically after some time, I can go ahead and repaint over it to smooth it out but after a bit of painting on a different spot everything else adds this weird effekt again. Pls help
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Hi,
I'm not sure which artefact you mean. Could you point it out on one of your screenshots?
In all probability, you should change your height bit depth.
Thank you,
Kind Regards,
Geoffroy SC