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Weird distortion appearing when painting height

New Here ,
Mar 25, 2022 Mar 25, 2022

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So I have that problem where I thought I found an older similar post to it but it didnt really help since all the video files etc. have been deleted. 
My problem beein that I am trying to add height to my model by just painting on a paint layer with the default brush and only the height channel. Works no problem, can see it in norm+mesh+height as well looking fine but when I start bluring stuff out with the blur tool preset it still looks fine but over time while painting I end up with a weird distortion of everything that I painted which doesnt make sense to me since its essentially black and white painting. It seems like its recalculating the heights and adding a super ugly effect to it. Also I am painting with tile flow but in this case only on one uv portion.

Felix23753619gy7q_0-1648224633497.pngFelix23753619gy7q_1-1648224665802.png

Felix23753619gy7q_2-1648224737503.png

So what I mean is all those small dots and lines that u can see, that is what appears automatically after some time, I can go ahead and repaint over it to smooth it out but after a bit of painting on a different spot everything else adds this weird effekt again. Pls help

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Adobe Employee ,
Mar 28, 2022 Mar 28, 2022

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Hi,

I'm not sure which artefact you mean. Could you point it out on one of your screenshots? 

In all probability, you should change your height bit depth.

GeoffroySC_0-1648473544464.png

Thank you,

Kind Regards, 

Geoffroy SC

 

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