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When applying a Smart Material to another object, it resets my Generators, Filters, etc. to Outdated

New Here ,
Oct 10, 2024 Oct 10, 2024

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Hey! So, I created a smart material for a project i'm working on to use as a base for all of my objects, and when testing it earlier, i noticed that whenever i import it, even if it's on the same object i made the smart material on, things like my generators and filters revert to saying mg_ambient_occlusion (Outdated) instead of Ambient_Occlusion. When i go to change it back to ambient occlusion in the generator settings, it resets every change i did back to default. Is there a way to fix this so i wont have to redo all of my sliders everytime? In the attached images below are the outdated version before i re-change it back to AO and after.

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