I am new to Substance and one thing is throwing me off. I have my model which looks great in Blender and Max when rendered-- it's a steampunk robot thingee. I brought my mesh into Substance to create materials, and after playing with several HDRI's in Substance, I am clueless as to which to use that will show me accurately what this thing will look like when it ultimately goes into Unreal or Unity. Each HDRI makes my work look completely different, unlike Blender where I can set up three lights and get a nice render. Can any of you recommend an HDRI to use that would be a good baseline? I have an HDRI that I use all the time in Blender--can this be used in Substance? If so how do I add it to the HDRI's in Substance? Thanks in advance!
Apparently it is difficult to get an answer around here. I'm not qualified to give you good advice on this beyond my opinion.
Anything you make will look different in different lighting situations. So it's probably a good idea to build your assets with a black and white environment, then check it out in several others. If your assets will be used in a specific situation, such as in night-time scenes, you can just choose the one that most closely resembles that environment. But personally, I would always use one of the black and white studio environments when building, then just check it out in an environment that resembles your scene, or just import and make sure it looks good.
Just picture yourself working in a work shop. Just because some chair will be used in a nightclub doesn't mean you need to build it in the dark. But you may want to flip the light off every once in a while to make sure everything is working.
If you don't want bleeding use a neutral light rig, a studio type environment.