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Hi! Im cloning some parts of the texture to paint over seams, but some edges have white pixels/bleeding around the seams. Some of them are easly painted over, but some of them wont go away. When i click and paint they are vanishing, but when i realese the mouse button they appear again. Doesnt work when i paint them in 2D view either. I tried different alignments of Clone Tool, but same results on every settings.
Version: 8.1.3
Windows 10
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Hello @xFlow24516960gxbi,
Thanks for the message.
The issue could be due to multiple things. If you're changing the size of the UVs (from 2k to 4k for example), does the problem remain the same? When the maps were baked, have you made sure the Dilation value was enough?
With that being said, would you mind sharing your mesh, so I can dig deeper into the issue?
Best regards,
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