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Why are my exported textures warped?

New Here ,
Mar 23, 2023 Mar 23, 2023

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Hey! I've been eperiencing an issue when exporting textures from Substance Painter to programs like Maya and Blender. They look fine in Substance, but warped in other programs:

 

Jagged Substance Export.pngexpand image

I've been having this problem since I picked up Substance Painter again in August 2022. The mesh hasn't been altered, and the UV map is clean:

 

Adobe_Substance_3D_Painter_rrRcIbN2j2.pngexpand image

 

What's causing this distortion?

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Import & Export

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correct answers 1 Correct answer

Adobe Employee , Mar 23, 2023 Mar 23, 2023

Hello @khalleu,

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. To make it simple, the UVs depends on the triangulation orientation.

 

CyrilDellenbach_0-1679585761581.gifexpand image

 

If you want to make sure there is no differences between your rendering software and Substance Painter, you can export your Substance Painter mesh (Fil

...

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Adobe Employee ,
Mar 23, 2023 Mar 23, 2023

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Hello @khalleu,

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom. Therefore, some visual issues may happen when you apply your new textures on the non triangulate object. To make it simple, the UVs depends on the triangulation orientation.

 

CyrilDellenbach_0-1679585761581.gifexpand image

 

If you want to make sure there is no differences between your rendering software and Substance Painter, you can export your Substance Painter mesh (File>Export mesh...), or triangulate your object directly inside Blender or Maya.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Mar 23, 2023 Mar 23, 2023

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So that's why Substance Painter has an export mesh option, thank you!

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New Here ,
Feb 21, 2025 Feb 21, 2025

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Sorry to bump up this subject, I just noticed this issue that also occurs in substance Designer.
Then how can we proceed if the mesh we're texturing is aimed to be animated afterwards and needs a clean quad topology, for a character as an example?

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