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1

Why Do My Textures Look Pixelated? Blender + Substance Painter Workflow

New Here ,
Feb 06, 2023 Feb 06, 2023

Hello All,

I’ve used blender for a few years now, this is my first time trying to use a Blender-to-Substance-Painter workflow. Unfortunately, this hasn’t gone all that smoothly so far. I succeeded in making a nice material in Painter that resembles mildew colored that is meant for a model I made of an Alley-Arm type power line.

Unfortunately, when I import my model from blender as an FBX, this is the result of trying to drag and drop those textures as a smart material.

 

 

Screen Shot 2023-02-06 at 8.38.25 PM.png

 

Yikes, not what I expected. I double checked and all materials in the imported file map like this. The blender model was already UV unwrapped, and I tried using Painter’s build in UV unwrapper, no difference. The smart material translates fine when dropped on one of Painter’s test objects, has to be a problem with the blender file import. Attached below is my import settings.

 

Screen Shot 2023-02-06 at 8.38.39 PM.png

TOPICS
Bugs & Crashes , Discussion , Import & Export , UV Tiles
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New Here ,
Feb 06, 2023 Feb 06, 2023

For further context, here is the material as it should look, on one of the default objects.Screen Shot 2023-02-06 at 8.39.03 PM.png

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Adobe Employee ,
Feb 07, 2023 Feb 07, 2023
LATEST

Hi @N. T. Hiner,

 

Your substance material looks great !

 

The problem once it's on your power line probably comes from two things:

 

First of all, you can try to increase the tiling value from your material. The unit system between Blender and Substance Painter is different, and this may cause a too small or too big 3D object, resulting with a bad tilling.

 

CyrilDellenbach_1-1675760815340.png

 

But most of all, It looks like a texel density problem. There is certainly a bad size ratio between the UVs island. You could check the UVs directly in Blender to be sure they are consistent.

 

Or, you can try the auto-unwrap from Substance Painter. I know you already did, but the default parameters are not changing your UV size. You can try to switch the packing parameter to Recompute all.

 

CyrilDellenbach_0-1675760610752.png

 

Please, do not hesitate to contact me if your problem persists.

 

Have a nice day,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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