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When I export this model from Blender 3.6 and bake the texture set in Substance 9.0, the seat of my bike somehow gets the UV map projected onto it. Can anyone tell me what is going on?
The model is UV unwrapped in Blender, with a single basic material applied to all objects so I can round trip a single set of UV maps back into Blender or Unreal.
Hello @Skegg0x,
For me, there are two potential reasons.
1. There's an issue with the UVs from the seat, i.e. the UVs aren't on the UV space 1001.
2. Your GPU is an AMD with the latest driver update, and we currently have issues with it, as you can see in this thread. A rollback should solve the problem.
Best regards,
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Hello @Skegg0x,
For me, there are two potential reasons.
1. There's an issue with the UVs from the seat, i.e. the UVs aren't on the UV space 1001.
2. Your GPU is an AMD with the latest driver update, and we currently have issues with it, as you can see in this thread. A rollback should solve the problem.
Best regards,
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