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Why Is displacement affecting all the layers on my file.

New Here ,
Jul 21, 2021 Jul 21, 2021

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Hello, wanted to use displacement to simulate fur in a specific area of my character, but the displacement seems to affect all the layers even when those layer don't have displacemnt activated. Someone knows how to fix it. I can't find documentation whit a similar situation.

Thank you.

Here the displacement works fine.

Sebacho79_0-1626921095665.png

 

Displacement ON

Sebacho79_1-1626921119284.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Displacement OFF

Sebacho79_0-1626921438994.png

 

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Adobe Employee ,
Jul 22, 2021 Jul 22, 2021

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Are all those part of a same texture set? If they are, and you only want displacement on that part, make sure you add a displacement channel and use that channel for the fur effect. By default, the displacement option in the shader will use the height channel, which I assume is used in many other places in your project in this case.

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New Here ,
Jul 23, 2021 Jul 23, 2021

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Hello Jeremie. The little octopus is the only part that has a Displacement channel enable. I try to add a displacement layer wondering if I can inver the shared displacement but didn't wok sending a screenshot of my layers. 

Sebacho79_0-1627091066195.png

 

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Community Expert ,
Jul 24, 2021 Jul 24, 2021

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Did you alter the shader settings to use the displacement map instead of height or are you still using height?

 

Go to the shader settings and either :

Enable Parallax Occlusion mapping - adjust the strength

or

Set the displacement input to Displacement instead of height and adjust the Tessellation subdivision

 

Dave

 

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