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Hello, wanted to use displacement to simulate fur in a specific area of my character, but the displacement seems to affect all the layers even when those layer don't have displacemnt activated. Someone knows how to fix it. I can't find documentation whit a similar situation.
Thank you.
Here the displacement works fine.
Displacement ON
Displacement OFF
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Are all those part of a same texture set? If they are, and you only want displacement on that part, make sure you add a displacement channel and use that channel for the fur effect. By default, the displacement option in the shader will use the height channel, which I assume is used in many other places in your project in this case.
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Hello Jeremie. The little octopus is the only part that has a Displacement channel enable. I try to add a displacement layer wondering if I can inver the shared displacement but didn't wok sending a screenshot of my layers.
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Did you alter the shader settings to use the displacement map instead of height or are you still using height?
Go to the shader settings and either :
Enable Parallax Occlusion mapping - adjust the strength
or
Set the displacement input to Displacement instead of height and adjust the Tessellation subdivision
Dave