It would really help me out ot have access to the original scale of the scene before normalization from script. I asked for this several years ago but haven't seen it added yet. I have a custom exporter that needs to transform objects from the Painter scene back into world space. Currently I have to figure it out myself from the input FBX file, but users don't always have that available.
I did notice that it is now accessible to shaders via the 'scene_original_radius' parameter. That is awesome, can we get it available to Python too, please?