Hello Team Adobe / Substance Painter;
I went 2 weeks trying to figure out why Straight Stitch wouldnt work in the new Substance 9.0 Path tool. I found out late last night that it is one of the few Stitches tools that do 'not' work in Path tool. So I would like to request a fix, a 'Idea' post for getting Straight Stitch functioning in Substance.
Also, some things that it needs to function better for people that export their work into MS Games platforms where DX12 and OpenGL have differences, specifically in NORMAL maps.
* How about making Straight Stitch to work with Normals as well as Height. Top Stitch works with Normals, but not Straight Stitch.
* It would be nice if Height (and Normal) could be reversed into the Negative ranges, like -0.25, etc. Presently it is only from 0 to 1. It would be nice to have -1 to 0 to 1.
* If it could be Normal 'also' (perhaps even done in pure Normal without Height, as that is usually what is needed in PBR's in MS Games that I work in), it would be nice to be able to flip the Green Channel in the Normal map. If there is no Normal system built into the Brush tool (Straight Stitch), then Normal isnt even in there. It should be, to bring it to modern tool needs of the world gaming and creative market. Straight Stitch has cool stitchings that Top Switch does not have.
* It would be nice if the Normal worked correctly out of the box with Top Stitch and Straight Stitch. Presently they are backwards for some odd reason. Someone was able to figure out how to fix this, by flipping the green channel. But Adobe is world reknown, a leader in graphics, and your stitches Normals are appearing inside out, reversed. I would work in repairing those. 😉
That is my idea's on making Straight Stitch to work with Path tool in Substance Painter.
Happy New Year! God bless.
Bill