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Masking Tool instead of using Materials

New Here ,
Feb 19, 2025 Feb 19, 2025

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Hello,
A masking system would be AWESOME for Substance Painter, instead of having multiples materials where we need to plug everything, one materials, multiples mask. it would save so much time.

 

 we have one shader for all and can use masks to create different layers under our mask group.

Using this on Mari made me realize how easier the life is when we have only one shader.

Thank's.

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correct answers 1 Correct answer

Adobe Employee , Feb 20, 2025 Feb 20, 2025

Hi @HWYRAlex,

 

I'm not entirely sure to understand your need. Currently, you can easily have the entire mesh under a single shader and use masks or even mask an entire group. So what is missing exactly?

 

Let me know.

 

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Adobe Employee ,
Feb 20, 2025 Feb 20, 2025

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Hi @HWYRAlex,

 

I'm not entirely sure to understand your need. Currently, you can easily have the entire mesh under a single shader and use masks or even mask an entire group. So what is missing exactly?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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