Hello,
- In the imageA, we're selecting a geometry to create a mask.
- We then are then combining this mask with a texture in a black mask.
- In the imageB, When creating an anchor point on top of this mask and trying to reuse it later in our stack, the mesh name mask isn't being sent with the anchor point and end up with our texture mask assigned to the entire asset.
This process works correctly when using UV tiles selections, but doesn't work with mesh name selections. Would be nice to have it working with Mesh names as well : )