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Normal map texture intensity filter

New Here ,
Feb 14, 2025 Feb 14, 2025

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Why isn’t there a normal map intensity filter in Substance Painter?

The closest solution I found was this custom setup: https://www.artstation.com/marketplace/p/p39G/sp-filter-normal-intensity 

Most posts I’ve come across suggest duplicating the material and lowering its opacity, but when working with anchor points or needing to tweak scale/rotation, this becomes tedious. I’m wondering why this isn’t a built-in feature in Substance Painter by default.

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1 Comment
Adobe Employee ,
Feb 17, 2025 Feb 17, 2025

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Hello @lukas2915598949py,

 

In which situation precisely would you need such a filter? Most of the resources have an Normal intensity slider and when working with the Height channel, we can easily tweak the intensity too.

 

Could you detail your need, so I can properly share the suggestion to the team?


Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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