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Custom Shader with automatically set outputs possible? (Unity Plugin)

New Here ,
Jan 03, 2022 Jan 03, 2022

Hey folks,

 

Apologies if this has been asked before, having a hard time finding details.

 

On Unity, a Substance default material will automatically assign its outputs using the Standard Unity shader. (Albedo, Normal, etc, all the standard outputs). Is it possible to use a custom shader here and replicate that behaviour? What are the shader properties Substance internally looks for?

 

To be specific, we're looking to use a custom a shader on the actual Substance material, much like the Standard Shader used by default, we're not looking to create a new material with a custom shader and add outputs manually. Is this possible at all or this hardcoded to only work witht he Unity Standard shader? 

Thanks!


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