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Displacement in Unreal Engine Plugin

Explorer ,
Mar 09, 2023 Mar 09, 2023

Hi!  I used this tutorial to add displacement to my materials using the Unreal Engine Substance plugin - https://substance3d.adobe.com/documentation/integrations/working-with-displacement-ue4-159451189.htm...  It worked great for the standard Substance Master Material, but it doesn't work with the Triplanar Master Material.  It ends up only working when the object is facing a specific direction.  Is there a way to make this work with Triplanar?  Thanks!

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correct answers 1 Correct answer

Adobe Employee , Mar 16, 2023 Mar 16, 2023

Hi @SwogDog, thanks for reaching out! In this case the issue is happening because all of the channels are being used for height when we only need the Red chanel. You can add a SplitComponents node after the ScaledWorldAlignedTexture node and send only the Red output to Multiply. After saving changed you should see displacement applied correctly in every axis.

Aldo23305302pulp_0-1678990961469.png

 

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Adobe Employee ,
Mar 10, 2023 Mar 10, 2023

Hello @SwogDog,

 

Unfortunately, I am really not an Unreal Engine expert, therefore let me move this conversation to the plugin section so our team can give you a proper answer.

 

Have a nice day.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Explorer ,
Mar 10, 2023 Mar 10, 2023

@Cyril Dellenbach Ah, thank you!

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Adobe Employee ,
Mar 16, 2023 Mar 16, 2023

Hi @SwogDog, thanks for reaching out! In this case the issue is happening because all of the channels are being used for height when we only need the Red chanel. You can add a SplitComponents node after the ScaledWorldAlignedTexture node and send only the Red output to Multiply. After saving changed you should see displacement applied correctly in every axis.

Aldo23305302pulp_0-1678990961469.png

 

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Explorer ,
Mar 28, 2023 Mar 28, 2023
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Perfect!  That worked.  Thank you!

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