Copy link to clipboard
Copied
Hi! I used this tutorial to add displacement to my materials using the Unreal Engine Substance plugin - https://substance3d.adobe.com/documentation/integrations/working-with-displacement-ue4-159451189.htm... It worked great for the standard Substance Master Material, but it doesn't work with the Triplanar Master Material. It ends up only working when the object is facing a specific direction. Is there a way to make this work with Triplanar? Thanks!
Hi @SwogDog, thanks for reaching out! In this case the issue is happening because all of the channels are being used for height when we only need the Red chanel. You can add a SplitComponents node after the ScaledWorldAlignedTexture node and send only the Red output to Multiply. After saving changed you should see displacement applied correctly in every axis.
Copy link to clipboard
Copied
Hello @SwogDog,
Unfortunately, I am really not an Unreal Engine expert, therefore let me move this conversation to the plugin section so our team can give you a proper answer.
Have a nice day.
Copy link to clipboard
Copied
@Cyril Dellenbach Ah, thank you!
Copy link to clipboard
Copied
Hi @SwogDog, thanks for reaching out! In this case the issue is happening because all of the channels are being used for height when we only need the Red chanel. You can add a SplitComponents node after the ScaledWorldAlignedTexture node and send only the Red output to Multiply. After saving changed you should see displacement applied correctly in every axis.
Copy link to clipboard
Copied
Perfect! That worked. Thank you!
Find more inspiration, events, and resources on the new Adobe Community
Explore Now