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Exposing SBSAR inputs for use in Maya Hypershade Graph (Arnold)

Explorer ,
Feb 01, 2022 Feb 01, 2022

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Hello, I'm trying to get the hang of the substance plugin in Maya. I've been able to expose perameters within substance nodes that I can adjust within Maya, but is there a way to epose the sbsar inputs so arnold nodes can drive features in the substance node? One example would be to send an arnold cell noise node into an SBSAR (inported into maya) with an exposed filter input (blend, edge detect, etc). I hope this makes sense 🤞

 

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