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Hello,
I'm setting up Redshift materials in Maya using SBSAR files, and in the documentation it shows an "Add New Workflow" button for automatically connecting outputs to a shader type. In the example, it shows it working for an Arnold shader. Problem is, I don't have this button in Maya 2019 with the Substance plugin.
The documentation for this feature is here:
https://substance3d.adobe.com/documentation/integrations/using-workflows-180191819.html
There is even a documentation page for choosing Redshift as a default Workflow, but this is also missing for me:
https://substance3d.adobe.com/documentation/integrations/redshift-for-maya-166363165.html
I've attached a picture of my sbsar node settings in the Maya hypershade.
Is this feature just not in the substance plugin for Maya 2019? Or is this feature missing for some reason?
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For anyone who comes across this issue, the solve is to download the latest version of Substance for Maya 20xx from the downloads page. It can be found here: https://substance3d.adobe.com/plugins/substance-in-maya/
Don't just rely on what is installed with the default Maya 20xx installation.