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The Red and blue channels randomly switch when using the image input in the ue4 plugin. Can reliably recreate this with the image input but also sometimes occurs when using a multi switch for baked images & no image input. This happens even with the image input hooked directly to the base colour output node as well.
Set up used for the below images:
We were able to test this by simply switching to the image input & back again causing it to go blue.
If I create a "MakeFloat4" node & swap the red/blue channels it outputs the intended base colour.
This isn't a solution as when making other unrelated changes (e.g. texture resolution) & the texture updates everything & outputs the correct channels as intended originally so that change in the material would then make the texture go blue when working correctly. Any help greatly appreciated
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Thanks for reporting this issue. It's currently in our product backlog and we will be investigating this issue further.
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Hi, I am also having this issue. When is it expected to be fixed?
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This issue is now fixed both on UE 4.27 and UE 5 versions. Please download the latest version of the plugin on the UE marketplace.
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This issue is major! My project will remain halted until this is resolved so fingers crossed for a quick solution.
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This issue is now fixed both on UE 4.27 and UE 5 versions. Please download the latest version of the plugin on the UE marketplace.