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Unreal Engine Substance Plug In Load Udim in output sbsar

New Here ,
Dec 14, 2023 Dec 14, 2023

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Bonjour tout le monde, j'aurais une question importante, je travaille avec Substance designer et Unreal Engine et je cree des Sbsar sur Designer pour les utiliser dans Unreal Engine. Jutilise actuellement des Imput Color et Imput Grayscale afin de pouvoir changer de map directement dans Unreal.
Ce que jaimerais faire cest de pouvoir load mes Map D'udim sur Unreal 
Je precise que loader des Udim(Vt) dans Unreal dans Imput Grayscale du sbsar est possible mais il ne la lit pas en tant q Udim mais en simple texture. alors que lorsque je loqd mon sbsqr dqns Substance Painter, il lit bien ma texture en Udim
Desoler si ce nest pas tres clair japporterais des precision, merci a vous.

Hello everyone, I have an important question, I work with Substance designer and Unreal Engine and I create Sbsars on Designer for use in Unreal Engine. I currently use Imput Color and Imput Grayscale so I can change maps directly in Unreal.
What I would like to do is be able to load my Udim Maps on Unreal but I can't find any way to set them up in Designer.
I specify that loading Udim(Vt) in Unreal in Imput Grayscale of the sbsar is possible but it does not read it as Udim but as a simple texture.
Sorry if it is not very clear I will provide clarification, thank you.

Discussion , Question , UE5






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