Color not correct in 3ds max
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Hi All
Does anyone use the sampler with 3ds max?
I have a material from sampler where I should be able to change the color of material in 3ds max but when I paste the hex code the material is not the color of the hexcode...
It is very strange...and I tested the Arnold standard material with the same hex code for color and this shows up correct.
Look at the attached image...the brown one is from sampler and the red is from arnold...same hexcode for color...The red one is correct...
anyone have an ide what is wrong?
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Hi @elvir_celo_0126,
Thank you for the message.
Are we sure the issue is coming from the Base Color? Anything weird looking in the Normal or roughness map? Does the .SBSAR file work properly in another Substance app (Painter/Designer) or even another tier app (Blender, C4D)?
Let me know.
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Hi Cyril and thanks for your reply
I don't know about others but I have issues in 3d max... I run OCIO color managment in 3ds max and it seems that the color is way off compared to the pantone color that I'm trying to make...Same hex code seems to work fine with standard material in arnold render inside max...
I think some off my colleages have same issue with the software they are using...The software is CLO 3d
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