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Hello, is it possible to create this tiling patter in substance 3D, and what modifiers should i use?
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Hello @Mihail27511598pska,
From Substance Sampler, you could try to use the RockStone Texture Generators, but I'm not sure this is the most suited generator for this task.
Instead, I advise you to build something out of Designer with the Tile Random 2 node, and plug it inside a Floor Tiles filter in Sampler.
I'll attach to this message a mask I've quickly made with Designer and its Graph, feel free to use it in your Sampler project.
Best regards,
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