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1

Displacement not working properly in Blender (8 bit?)

Community Beginner ,
Apr 22, 2024 Apr 22, 2024

Hi!

I'm having issues with the displacement maps exported out of Substance Sampler. The displacement is giving a very pixelated result, which may be caused by the displacement map being only 8 bit? The base color and normal map have both 32 bits.

I tried sereval output formats, but all giving the same result. In Substance Sampler the displacement looks way cleaner.

Is there a solution to fix this?

Thanks in advance!

Sam

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Adobe Employee ,
Apr 23, 2024 Apr 23, 2024

Hi,
Indeed the Height map should be in 16 bit.

On which version of 3D Sampler are you working?
How do you export the maps from Sampler (what are the parameters you use)?

Can you share your log file with us? (Help>Export Log)

Thanks!

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Community Beginner ,
Apr 25, 2024 Apr 25, 2024

I attached the requested files for version, export settings and the log file. 

 

Thanks for your help.

Schermafbeelding 2024-04-25 110158.png

Schermafbeelding 2024-04-25 110418.png

  

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Community Beginner ,
May 03, 2024 May 03, 2024
LATEST

@LoryAline Hi! Did you find a solution yet? 🙂

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