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Getting realistic texture using Substance Sampler - Scan to material process

New Here ,
Feb 09, 2023 Feb 09, 2023

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The target is to make 100% accurate texture comparing to the physical sample using Adobe Substance Sampler.
The process I have been doing is,
  1.  Importing vizoo scanned maps 
  2.  Changing the measurments
  3.  Changing the RGB colors
  4.  Adding layers to enhance the texture
  5.  Changing lights                                            and
  6.  Exporting the sbsar file [ CLO and Vstitcher]
I have a few concerns regarding this process. 
  • Change of the quality [ blur texture and color spots] and color after rendering in CLO - I expected to see high quality render image using Substance Sampler, but it's came as a low-quality render image than without using Substance in CLO.
  • Can't change the color of the sbsar material in CLO.
  • Can't import sbsar file to Browzwear.
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Adobe Employee ,
Feb 22, 2023 Feb 22, 2023

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Hi,
Can you share some screenshots to compare your results between apps? 
In which resolution do you export your SBSAR? 

The quality of the rendering depends mostly on the soft renderer, your screenshots will help to figure this out but here some usefull links to set up a great rendering in CLO :
https://www.youtube.com/watch?v=wOX1SEOOC1A
https://support.clo3d.com/hc/en-us/articles/115014899148-Edit-V-Ray-Render-Properties

In order to change the color of your material you have to expose the related parameters in 3D Sampler:
https://substance3d.adobe.com/documentation/sadoc/export-parametric-assets-234455527.html

Do you get an error message when trying to import your material in Vsticher? Does the SBSAR import correctly on other softwares? 

Thank you! 

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