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How can I use all the maps from the underlying layers in Sampler and replace the height with anSBSAR

New Here ,
Nov 14, 2023 Nov 14, 2023

I am attempting to use inputs from Designer and export the SBSAR to Sampler.

I created a graph in Designer which modifies only the height map with exposed parameters. For Base color, metallic, normal, opacity and roughness I created “Input Color” and “Input Grayscale” nodes. Each with its Identifier and Usage assigned.

David335730515ff4_0-1699952633612.pngexpand image

 

When I import the SBSAR to Sampler my understanding is that the SBSAR would take the Base color, metallic, normal, opacity and roughness from the lower layers in sampler. But that is not the case. The turquoise color appears on top.

David335730515ff4_1-1699952633662.pngexpand image

 

Also the normal map is also replaced with the “input Color”

David335730515ff4_2-1699952633692.pngexpand image

 

Even the height map which is fully generated covers only part of the undelying material.

David335730515ff4_3-1699952633708.pngexpand image

 

Am I understanding incorrectly how the input nodes work?

How can I use all the maps from the underlying layers in Sampler and fully replace the height?

Thanks!

 

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correct answers 1 Correct answer

New Here , Nov 14, 2023 Nov 14, 2023

Solved:
Forgot to add the 

userdata in the Substance graph:

alchemist::type=filter;

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New Here ,
Nov 14, 2023 Nov 14, 2023
LATEST

Solved:
Forgot to add the 

userdata in the Substance graph:

alchemist::type=filter;

Translate
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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
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